Personally, I found this pretty easy. I have a very creative mind, it only takes one thing to spark so many ideas for me. After watching the trailers of both Pan's Labyrinth and Excalibur, I immediately picked out tiny things like environments and plots and wanted to use those for my own ideas.
I think creating the concept for the main character was pretty tough. I may be good at drawing animals but I struggle with feral quite a lot. I usually draw anthropomorphic characters as a hobby in my spare time, so it is a strength of mine.
However, even though I found brainstorming easy, when describing the stages today I worry about how It may keep my players interested. I originally wanted three different playable stages for players to experience during the story. Now I'm thinking, will this make it feel shorter? Or will it make it feel longer?
Some players may be impatient and want the real action to start as soon as possible. Some don't mind and get sucked into the story anyway. Maybe a solution would be to change the way the Child stage of the character performs or interacts in game. So now I have something to consider when making my next concept ideas.
I think creating the concept for the main character was pretty tough. I may be good at drawing animals but I struggle with feral quite a lot. I usually draw anthropomorphic characters as a hobby in my spare time, so it is a strength of mine.
However, even though I found brainstorming easy, when describing the stages today I worry about how It may keep my players interested. I originally wanted three different playable stages for players to experience during the story. Now I'm thinking, will this make it feel shorter? Or will it make it feel longer?
Some players may be impatient and want the real action to start as soon as possible. Some don't mind and get sucked into the story anyway. Maybe a solution would be to change the way the Child stage of the character performs or interacts in game. So now I have something to consider when making my next concept ideas.